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Hi2u. - Posted by Gilmore on July 28, 2005

1 comments

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Another good week in MC, other than being a little absent-minded. Those runes don't just put themselves out, you know...

After having a rogue sneak to it and performing the stop, drop, and roll maneuver, Majordomo showed himself. It was time to do battle!

... But there were only five of us hanging around bullshitting at that point, for laughs. We learned that a shaman, a warlock, and three rogues isn't enough to kill him and that he's immune to sap.

Oh well, we'll go greet him proper on Monday.

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I Wish Blizzard Had Just Cum In My Mouth. - Posted by Gilmore on July 26, 2005

1 comments

I know that's a scary visual, but I feel it would've left a better taste in my mouth than patch 1.6 and its many, many bugs. Perhaps I'm an optimist, but I suppose I expect a patch to be delayed when game-breaking bugs are present and are being 'researched', some of which were just downright nutty. 100% resists on Songflower Serenades? Controllable sheep? Maybe I'll spare you some ranting and just cut to some amusing screenshots that make my point...

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And yet with recent bugs, you *still* wouldn't have been able to summon inside MC.

Strange things like that were bad enough, but putting up with a completely wacky instance server has been icing on the cake. At least Monox found a solution to his experience of winding up in his own personal MC between crashes of the zone:

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After retiring from a buggy instance and blowing off steam in Orgrimmar, we were lucky enough to speak with the Instance Server. We'd all had our differences, but we were able to make amends.

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We forgive you!


Bugs and instances that crash and break more than waves on a beach aside, it's been a good few weeks. We've learned many lessons, and as always, I seek to pass them onto you. They say that to gain knowledge is nothing unless you take the time to teach it. This update's lesson comes to you on the subject of communication, and the importance of conveying your thoughts to others.

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One of the first things to keep in mind is the media that you're working in. If you're trying to communicate through speech, paint a picture with your words for your audience. If text is your canvas, type carefully and accurately. Give them something that they can wrap their mind around. Even if you're talking about Dungeons and Dragons, you want to pick your words deliberately in order to woo your listeners.

Also, be sure your keyboard is free of dog slobber.

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Not everything that you convey will be from your words. It is important to keep in mind the way that you present yourself, and to keep a tight fist be confident in your thoughts and speech. Body language is important, as is knowing vital pressure points.

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This one is fairly concise: Know your audience, and be wise of what secrets you tell. No one wants to get caught speaking of so-and-so's rendezvous with certain morally loose goblins. (You think Smotts wears a cap with a feather in it because he's a pirate? The place got the name of Booty Bay for a reason, and it has nothing to do with buried treasure.)

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This last bit of advice isn't quite something that can be taught, but I'd be remiss if I didn't mention its importance. Anticipation is key, and is something that can only be learned through practice. The more you interact with your peers, the more you'll learn their moves. We've gotten to the point where most of us know what another is doing without it ever having to be spoken. Oh yes.


Progress-wise, it's been a great couple of weeks. Geddon snuffed out like just another Firelord. Golemagg down on the first attempt. Sulfuron's hands traded in for some of that high-quality H2O from Duke Hydraxis. But eh, no one likes bragging =)

What follows is the only corpse shot I bothered to take (bor-ing), followed by random hilarity.


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Don't worry: Thugz received reperations in the form of DKP, he knows we love him.
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And with that, I wish you all a good night. I welcome anyone who wishes to join me this evening in praying for a patch day tomorrow. Amen.

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